About the Journal


Revista Científica/FAP (ISSN 1980-5071 - Qualis A4) is an open access electronic arts journal. It is a biannual publication of the State University of Paraná - UNESPAR / Curitiba II Campus - Faculty of Arts of Paraná (FAP), which was created in 2006. The aim of the journal is to publish articles, essays, reviews, interviews and translations by authors with Master's Degrees or Doctorates in the field of Arts, including: Visual Arts; Photography; Video Arts; Cinema; Dance; Performing Arts or Theatre; Performance; Music. Proposals can relate to other disciplinary fields, based on a wide variety of theoretical approaches.
Authors can be linked to national or international institutions and the journal accepts papers written in Portuguese, English, Spanish or French.
Indexed in Latindex (international) and Sumários (national), the Journal works on a call system by Dossier (with pre-defined themes and call periods) or by continuous flow.

Announcements

CALL FOR PAPERS - REVISTA CIENTÍFICA/FAP ONLINE (ISSN 1980-5071) [Revista Científica/FAP, vol. 33 no. 2 (jul.-dez./2025)]

2025-03-17

The Editors of the Revista Científica/FAP invites submissions for its edition in continuous flow and an upcoming dossier of the journal on counter-colonial artistic practices.

The Revista Científica/FAP is an academic e-journal biannually published by the Universidade Estadual do Paraná (UNESPAR) (Brazil). The main purpose of this journal is to foster the knowledge on the arts (particularly on Cinema; Photography; Video Arts; Visual Arts; Dance; Performing Arts or Theatre; Performance and Music).

Read more about CALL FOR PAPERS - REVISTA CIENTÍFICA/FAP ONLINE (ISSN 1980-5071) [Revista Científica/FAP, vol. 33 no. 2 (jul.-dez./2025)]

Current Issue

Vol. 31 No. 2 (2024): A arte dos videogames: provocações estéticas, intermidiais e interseccionais
					View Vol. 31 No. 2 (2024): A arte dos videogames: provocações estéticas, intermidiais e interseccionais
Published: 2024-12-18

Dossiê Temático

  • Abertura do Dossiê

    Revista Científica de Artes
    1
  • Apresentação

    Guilherme Foscolo, Alex Martoni, Nicolau Spadoni
    2-7
  • Videogames, Agency, Aesthetic Experience

    DOI: https://doi.org/10.33871/19805071.2024.31.2.9619
    Emmanoel Ferreira, Dara Coema
    8-33
  • O paradoxo do jogador-espectador

    DOI: https://doi.org/10.33871/19805071.2024.31.2.9536
    Danilo Frambach
    34-52
  • Imersão e game studies considerações multidisciplinares que reverberam em contextos de arte na cultura digital

    DOI: https://doi.org/10.33871/19805071.2024.31.2.9562
    Caio Túlio Olímpio Pereira da Costa
    53-81
  • DIGITAL GAMES AS CYBERTEXTS AND ERGODIC PHENOMENA THE CASE OF SUBNAUTICA (2014)

    DOI: https://doi.org/10.33871/19805071.2024.31.2.9617
    Kennet Medeiros, Caio Túlio Olímpio Pereira da Costa
    82-103
  • NOSTALGIA IN CUPHEAD (2017)

    DOI: https://doi.org/10.33871/19805071.2024.31.2.9420
    Adriana Falqueto Lemos, Viviana Móniva Vermes
    104-121
  • A representação da partilha da África em "Civilization V"

    DOI: https://doi.org/10.33871/19805071.2024.31.2.9378
    Camila Augusta Pires de Figueiredo, Cecília Nazaré de Lima , Thaïs Flores Nogueira Diniz
    122-144
  • ARGs e filmes uma remixabilidade real e imersiva

    DOI: https://doi.org/10.33871/19805071.2024.31.2.9443
    Tiago Mendes Alvarez
    145-163
  • FASHION GAMES OR THREE WAYS TO PLAY WITH FASHION

    DOI: https://doi.org/10.33871/19805071.2024.31.2.9950
    Luciana Nunes Nacif
    164-176
  • Quais museus deixaram o jogo? revisitando jogos digitais produzidos por museus de arte

    DOI: https://doi.org/10.33871/19805071.2024.31.2.9546
    Ana Beatriz Bahia
    177-207
  • A BRIEF HISTORY OF BOARD GAMES

    DOI: https://doi.org/10.33871/19805071.2024.31.2.9610
    Marcelo La Carretta
    208-227

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