A pixel died and i cried:

emotional hyper-reality in Logan (2017) and The Last of Us Part II (2020)

Authors

DOI:

https://doi.org/10.33871/21750769.2026.22.1.10339

Keywords:

Hyper-reality, Emotional immersion, Suspension of disbelief, Cinematic narrative, Video games

Abstract

This study aims to explore how certain elements of cinematic language are appropriated by video games and enhance an emotionally engaging experience for the spectator or player. For this purpose, two key moments from two works will be analyzed: the death of Logan in the film Logan (James Mangold, 2017) and the death of Joel in the video game The Last of Us Part II (Naughty Dog, 2020). The formal aspects of cinematic language that sustain this emotional engagement in both works will be examined in dialogue with three theoretical concepts, namely: 1) the concept of the illusion of reality, based on Siegfried Kracauer’s interpretation in Andrew Tudor’s work (1985), a crucial element for engaging the spectator; 2) Samuel Taylor Coleridge’s (2014) concept of the "suspension of disbelief," a phenomenon that facilitates the acceptance of events and characters by disregarding their fictional nature; 3) and finally, from Jean Baudrillard’s perspective (1991), the concept of hyperreality, which serves as a useful framework to examine how the formal elements of these works lead to a hyperreal immersion that enhances emotional engagement through a more genuine experience.

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Author Biographies

Washington Albuquerque, Universidade Estadual do Paraná

Mestrando em Cinema e Artes do Vídeo (PPG-CINEAV) na Universidade Estadual do Paraná (Unespar). Membro do Grupo de Pesquisa em Arte, Cultura e Subjetividades (GPACS/CNPq) e do grupo Processos de Criação no Cinema e nas Artes do Vídeo (CINECRIARE/CNPq). Docente no curso de Comunicação Social no Instituto Superior do Litoral do Paraná (ISULPAR).

Beatriz Avila Vasconcelos, Universidade Estadual do Paraná

Docente do Bacharelado em Cinema e Audiovisual e do Programa de Pós-Graduação em Cinema e Artes do Vídeo da Universidade Estadual do Paraná. Membro do Grupo de Pesquisa em Arte, Cultura e Subjetividades (GPACS/CNPq).

Published

2026-07-03

How to Cite

Albuquerque, W., & Avila Vasconcelos, B. (2026). A pixel died and i cried:: emotional hyper-reality in Logan (2017) and The Last of Us Part II (2020). O Mosaico, 22(1), 1–25. https://doi.org/10.33871/21750769.2026.22.1.10339