UMA ANÁLISE DE THE STANLEY PARABLE
do Jogo Eletrônico à Gamearte
DOI:
https://doi.org/10.33871/sensorium.2024.11.8985Abstract
This article analyzes the interactive fiction game The Stanley Parable (2011), developed by Davey Wreden and William Pugh, based on the definitions of game art proposed by Saul and Stuckey (2007), Bruno Mendonça (2014), and Anelise Witt (2013). The analysis intends to establish relations between the game art and the narrative and mechanics of the game, such as the first-person gameplay, metalanguage, break of the fourth wall, and the construction of dramatic tensions. Thus, it is argued that The Stanley Parable can be considered a product of game art, contributing to the aesthetic and theoretical reflection in this study field.
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