A experience of dreaming in the Visual Arts

how to dialogue with the dreamlike

Authors

DOI:

https://doi.org/10.33871/sensorium.2025.12.10652

Keywords:

Artes visuais, sonho, imersão, pintura, realidade virtual

Abstract

This study on visual poetics seeks to share dream experiences and their possibilities for experimentation in the field of Visual Arts, integrating both physiological and psychoanalytic concepts, as well as the creative process itself. From a personal and contemporary perspective, it aims to describe an experience with dreams through the creation of works of art, using different media, such as painting and virtual reality. It discusses how Visual Arts can help translate the dimensions of dreaming. Based on the research methodology in Visual Arts, the idea is to transport the spectator into the dream world, providing a certain transposition of an immersive dream experience to a poetics that makes use of immersive technologies. Thus, it seeks to highlight a more tangible view of dreams, as something that is part of lived reality, in another sphere of human experience. The concepts discussed dialogue with Michael Rush’s (2006) reflections on the impact of new technologies on contemporary art, while Oliver Grau (2007) brings the historical perspective of how artistic immersion, from panoramas to virtual reality, has involved the viewer in innovative ways. In turn, Georges Didi-Huberman (1998) questions how the gaze not only interprets the work, but is also challenged by it, highlighting the tensions between the complexity of dreams and the limitations of visual representation. In this context, I discuss how the language of virtual reality painting enters into dialogue with traditional painting, allowing the creation of hybrid works that touch on the subjectivity of dreaming and the dream “self”, while proposing new forms of interaction and participation of the audience with the experience of dreams. Using Sidarta Ribeiro as a reference, I direct the concepts discussed towards a more contemporary look at dreaming and its possibilities for experimentation with immersive technologies.

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Author Biographies

Eduardo Ziegler, Universidade Federal de Santa Maria

Graduando em Artes Visuais Licenciatura pela Universidade Federal de Santa Maria. Bolsista do Laboratório Interdisciplinar Interativo (LabInter) da Universidade Federal de Santa Maria. Tem experiência na área de Artes, com ênfase em Pintura. Pesquisa poética sobre o universo onírico e suas possibilidades no campo das Artes Visuais. Tem desenvolvido pesquisa em realidade virtual. Santa Maria/RS/BR.

Andreia Machado Oliveira, Universidade Federal de Santa Maria

Researcher-artist in art, science, and technology. CNPq and FAPERGS research fellow and Associate Researcher at WITS University/South Africa. Postdoctoral researcher at the School of Creative Media, City University of Hong Kong. Holds a Ph.D. from the Federal University of Rio Grande do Sul (UFRGS), with a doctoral internship at the Université de Montréal, focusing on Art and Technology. Professor in the Department and Graduate Program in Visual Arts at UFSM. Vice-Director of the Center for Arts and Letters (CAL/UFSM). Institutional Coordinator of the COIL/BRaVE/UFSM Program (Collaborative Online International Learning). Coordinator of LabInter/UFSM – Interactive Interdisciplinary Laboratory (https://www.ufsm.br/laboratorios/labinter) and leader of the gpc.interArtec/CNPq research group. Based in Santa Maria, RS, Brazil.

References

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Published

2025-05-19 — Updated on 2025-06-26

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Section

Dossier: Unconscious and Counterculture: Alternative Artistic Dissidences