Videogames, Agency, Aesthetic Experience
DOI:
https://doi.org/10.33871/19805071.2024.31.2.9619Keywords:
Decolonial Aesthetics, Game Studies, Games, Video Games, Master SystemAbstract
In this article, we intend to address one of the characteristics present in certain ludic activities, particularly video games, which is agency. More specifically, we seek to relate agency in video games to the possibility it has of mobilizing aesthetic experiences in its players. To achieve our objectives in this article, we first focus on the concept of agency, taking authors from the field of game studies as a theoretical reference. Next, we move on to formulating the relationship between agency and aesthetic experience, the latter based on pragmatist philosophy. Finally, we illustrate our arguments with concrete examples of the possibility of mobilizing aesthetic experiences through agency in certain video games.
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