CORPOS VIRTUAIS EM REALIDADE AUMENTADA NA ARTE CONTEMPORÂNEA

Authors

DOI:

https://doi.org/10.33871/sensorium.2026.13.12249

Keywords:

Augmented Reality, Virtuality, Digital Art, Virtual Body

Abstract

This article investigates how augmented reality is used as a tool for the representation and simulation of bodies, as well as for self-representation, in contemporary art. It highlights the work of Martina Menegon, who employs 3D scans, glitches, and virtual sculptures to explore hybrid identities between the physical body and the avatar. Drawing on references such as Sherry Turkle and Tina Sauerländer, the article situates Menegon within a history of digital self-representation that extends from electronic experiments of the 1970s to virtual worlds and social media platforms. As another example of the use of augmented reality, the article examines the work of Masaki Fujihata, whose artwork BeHere/1942 employs augmented reality to reconstruct the historical experiences of Japanese Americans, demonstrating the potential of this technology to poetically reconfigure collective memory. The study discusses how augmented reality and virtuality expand presence, identity, and modes of interaction within the context of contemporary artistic practices.

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Author Biography

Jack de Castro Holmer, Unespar - Universidade Estadual do Paraná

Jack de Castro Holmer é artista e pesquisador brasileiro que atua nas áreas de arte e tecnologia, com foco em vida artificial, robótica e poéticas tecnológicas. Suas obras exploram a interseção entre o físico e o virtual, desafiando conceitos como gravidade e materialidades do digital, e têm sido exibidas em eventos nacionais e internacionais como a Bienal de Arte Digital e o Harddiskmuseum. É Mestre em Comunicação e Linguagens pela Universidade Tuiuti do Paraná (2008) e Doutor em Design (na área de concentração: Design, Arte e Tecnologia) pela Universidade Anhembi Morumbi (2025).

References

AZUMA, R. T. A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, v. 6, n. 4, p. 355–385, 1997.

DIXON, S. A history of new media in theater, dance, performance art and installation. Cambridge: The MIT Press, 2007.

JAPANESE AMERICAN NATIONAL MUSEUM. BeHere / 1942. Disponível em: https://www.janm.org/exhibits/behere1942

MENEGON, Martina. Virtual Narcissism. 2016. Disponível em: https://martinamenegon.xyz/

SAUERLAENDER , T. . A Short History of Self-Representation in Digital Art. International Journal for Digital Art History, [S. l.], n. 5, p. 3.2–3.17, 2020. DOI: 10.11588/dah.2020.5.77407. Disponível em: https://ahnp.ub.uni-heidelberg.de/journals/dah/article/view/77407. Acesso em: 2 jun. 2026.

TAVARES, Monica. Das relações entre corporificação e descorporificação: a imagem como duplo digital. DATJournal, v. 1, n. 2, 2016.

TURKLE, Sherry. The Second Self: Computers and the Human Spirit. MIT Press, 2005.

TURKLE, Sherry. Alone Together: Why We Expect More from Technology and Less from Each Other. Basic Books, 2011.

Published

2026-07-15