#N canvas 967 22 514 521 12;
#X obj 46 9 cnv 15 400 40 empty empty Probability: 20 12 0 24 -262144
-66577 0;
#X obj 182 172 random 100;
#X obj 182 231 moses 60;
#X obj 235 259 moses 90;
#X obj 288 289 bng 15 250 50 0 empty empty empty 17 7 0 10 -4160 -1
-1;
#X obj 235 289 bng 15 250 50 0 empty empty empty 17 7 0 10 -204800
-1 -1;
#X obj 182 289 bng 15 250 50 0 empty empty empty 17 7 0 10 -262130
-1 -1;
#X obj 182 140 bng 15 250 50 0 empty empty empty 17 7 0 10 -258113
-1 -1;
#X text 178 309 60%;
#X text 232 309 30%;
#X text 283 309 10%;
#X obj 220 138 metro 500;
#X obj 220 119 tgl 15 0 empty empty empty 17 7 0 10 -258113 -1 -1 0
1;
#X obj 201 201 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10
-261682 -1 -1 0 256;
#X text 57 348 [moses] separates the random numbers from 0 to 100 in
3 sections (0 to 59 / 60 to 89 / 90 to 99). This is \, repectively
\, 60% \, 30% & 10% of the possibilities for activating a bang.;
#X text 54 61 This is a basic example for controling the probability
of certaing things to happen made with [random] & [moses]:;
#X connect 1 0 2 0;
#X connect 1 0 13 0;
#X connect 2 0 6 0;
#X connect 2 1 3 0;
#X connect 3 0 5 0;
#X connect 3 1 4 0;
#X connect 7 0 1 0;
#X connect 11 0 1 0;
#X connect 12 0 11 0;
