#N canvas 553 105 880 549 12;
#X obj -6 430 float;
#X obj 62 430 symbol;
#X obj -54 -3 cnv 15 400 40 empty empty Objects(Control/Audio): 20
19 0 24 -262144 -66577 0;
#X obj 447 319 dac~;
#X msg 454 196 880;
#X text 487 195 hz;
#X obj 454 260 osc~ 440;
#X obj 137 430 lister;
#X text -78 489 ============================================================
;
#X text -76 187 ============================================================
;
#X text 373 486 ============================================================
;
#X obj 390 259 adc~;
#X obj 207 430 value;
#X text -61 63 Objects are fundamental elements: they usually receive
messages in their inlets \, do something about it and then send another
message through the outlets. They are like functions or specific programs.
;
#X text -26 151 There are two types of objects:;
#X obj -72 214 cnv 15 200 40 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text -53 223 A) Control Objects:;
#X obj 376 -8 cnv 15 200 40 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 387 -3 B) Objetos de Áudio:;
#X text -48 264 They \;;
#X text -6 291 - Act only when requested.;
#X text -9 318 - Receive and send Data Messages.;
#X text -10 344 - Do not receive or send Audio Signal.;
#X text -24 464 (More specifically Data Storage Objects);
#X text -57 386 Examples of Control Objects:;
#X text 377 42 They end with a tilde (which looks like a wave) and
act continuosly when we turn on the Audio or "DSP" (Digital Signal
Processing).;
#X text 377 108 We turn on the Audio by clicking the DSP box or "compute
audio" box at Pd's termmilnal window. A shortuct depends on your computer
layout. On the american is Control + "/" to turn on & control + "."
to turn it off.;
#X text 528 260 Cosine Oscilador.;
#X text 477 297 - Audio Signal (Thicker Cord);
#X text 471 224 - Data Message (Thinner cord);
#X text 384 357 The [dac~] object is the "Digital to Analog Converter"
\, or the computer's audio out. We also have [adc~] (Analog to Digital
Converter) \, which is the computer's audio input.;
#X text 385 423 Dependeing on the case \, Audio objects can receive
either Data Messages or Audio Signals \, and send them both as well
(check the help files for that).;
#X connect 4 0 6 0;
#X connect 6 0 3 1;
#X connect 6 0 3 0;
#X connect 11 0 3 0;
#X connect 11 1 3 1;
