#N canvas 874 88 514 937 12;
#X obj 14 274 float 5.5;
#X obj 7 362 float 5.5;
#X obj 7 337 bng 15 250 50 0 empty empty empty 0 -6 0 8 -191407 -1
-1;
#X floatatom 7 395 5 0 0 0 - - -;
#X obj -75 12 cnv 15 400 40 empty empty Arguments: 20 12 0 24 -262144
-66577 0;
#X obj 64 566 float 5.5;
#X floatatom 64 592 7 0 0 0 - - -;
#X obj 64 537 bng 15 250 50 0 empty empty empty 0 -6 0 8 -191407 -1
-1;
#X msg 100 534 -123;
#X msg 148 534 0.0044;
#X obj 69 843 float 5.5 fast;
#X obj -7 183 float;
#X text -66 68 About all objects take creation "arguments" \, which
are initializing parameters. Many can even take more than one argument.
The "help files" always carry this information. When we don't insert
an argument \, the object usually loads a default value anyway.;
#X text -49 794 When an object gets more arguments than it takes \,
they are just ignored.;
#X text 36 880 "fast" argument is ignored.;
#X text 35 333 Click bang to spit the stored value;
#X text -37 485 Then click ob the messages and hit bang again;
#X text -26 219 (without Argumento \, default is 0);
#X text 44 183 The [float] object stores numbers;
#X text 94 267 Here it stores the number 5.5;
#X text 96 286 which is the Argument;
#X text -48 334 bang->;
#X text -65 427 ============================================================
;
#X text -69 155 ============================================================
;
#X text -19 459 Now click bang to spit the stored value;
#X text 8 534 bang->;
#X text -52 639 On this case \, the Argument "5.5" is a initial value
of the [float] object \, that stores this value when the patch is loaded.
;
#X text -53 693 The inlet to the right usually changes the argument.
But note that it is not updated inside the object box. After this \,
the argument is obsolete \, but its value still counts when the patch
is reloaded \, or re-initialized.;
#X text -52 771 ============================================================
;
#X text -51 910 ============================================================
;
#X obj 287 219 float;
#X connect 1 0 3 0;
#X connect 2 0 1 0;
#X connect 5 0 6 0;
#X connect 7 0 5 0;
#X connect 8 0 5 1;
#X connect 9 0 5 1;
